Professions
What are Professions?
Professions allow you to forge a trade for yourself in the game. They allow for greater customisation within the classes but are not necessary in order to the play the game and are another aspect to role playing within the world.
What Professions are there?
Most if not all the Professions come with supportive skills such as Herbalism having ‘Find Herbs’ to help you locate plants in the wilderness or ‘Find Ore’ coming with Mining.
There are two categories of Professions:
- Primary
- Secondary
and within each of those categories three sub categories:
- Gathering
- Production
- Services
You may learn only two from the Primary category in addition to all three from the Secondary category.
|
Primary |
Secondary |
||
|
Gathering |
|||
|---|---|---|---|
| Herbalism | Alchemy | Fishing | Cooking, Alchemy |
| Mining | Blacksmithing, Engineering | ||
| Skinning | Leatherworking | ||
|
Production |
|||
| Alchemy | Herbalism, Fishing | Cooking | Fishing, Killing Beasts |
| Blacksmithing | Mining | ||
| Engineering | Mining | ||
| Leatherworking | Skinning | ||
| Tailoring | Killing Humanoids | ||
|
Services |
|||
| Enchanting | Disenchanting Items | First Aid | Killing Humanoids |
How do I begin a Profession?
They are taught by Trainers. These are teachers who you’ll find dotted around the cities and towns who will teach you their profession. Each trainer can teach in one profession only. You won’t find a Trainer who can train you in Alchemy and Tailoring and Engineering for example. They can’t all teach to every level of expertise either. They themselves are different levels of expertise. As well as training you to higher ranks of a trade they’ll also sell the appropriate recipes/plans/patterns.
You can use our trainers location list with hot links to the appropriate city map. Also, ask City Guards for directions.
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| Step 1: Find Trainer | Step 2: Train |
I’ve learnt my Profession, what now?
Once you’ve learnt your Profession an icon will be automatically placed in your ‘Skills and Abilities‘ book (press P to open). Pressing this icon will activate an interface for that Profession which displays what you can create.
Most Professions come with a couple or more recipes or plans etc free so that you can start creating straight away.
How do I increase my level in my chosen Profession?
You make things following recipes or plans or formulas. Alchemists make potions, Blacksmiths make items, Enchanters enchant items, Skinners skin Beasts, Herbalists gather herbs from bushes, you get the picture.
However, whether you will level up in the skill when gathering the resource or following the recipe is dependant on the colour coding. Below is a table with examples of a recipe and a gathering skill demonstrating how the colour coding provides information.
| Colour coding & Profession Actions | ||
| Colour | Action | Result |
|---|---|---|
| Grey | No skill point will be gained when creating. | |
| No skill point will be gained when gathering | ||
| Green | Rare to gain a skill point when creating. | |
| Rare to gain a skill point when gathering. | ||
| Yellow | Probably gain a skill point when creating. | |
| Probably gain a skill point when gathering. | ||
| Orange | Always gain a skill point when creating. | |
| Always gain a skill point when gathering. | ||
| Red | Can not create. Need to be higher skill level. | |
| Can not gather. Need to be higher skill level. | ||
| Costs | Requires | Create/find item from/to skill level | To Train to Rank of: |
||
|---|---|---|---|---|---|
| Char Lvl | Prof Skill Lvl | ||||
| Herbalism Mining Skinning (primary) |
10c |
1 |
- |
75 |
Apprentice |
|
5s |
- |
50 |
150 |
Journeyman | |
|
50s |
- |
125 |
225 |
Expert | |
|
1g |
- |
200 |
300 |
Artisan | |
| First Aid Cooking (secondary) |
1s |
1 |
- |
75 |
Apprentice |
|
5s |
- |
50 |
150 |
Journeyman | |
|
1g |
- |
125 |
225 |
Expert | |
|
- |
35 |
225 |
300 |
Artisan | |
| Fishing (secondary) |
1s |
5 |
- |
75 |
Apprentice |
|
5s |
10 |
50 |
150 |
Journeyman | |
|
1g |
20 |
125 |
225 |
Expert | |
|
- |
35 |
225 |
300 |
Artisan | |
| Alchemy (primary) |
10c |
5 |
- |
75 |
Apprentice |
|
5s |
10 |
50 |
50 - 150 |
Journeyman | |
|
50s |
20 |
125 |
125 - 225 |
Expert | |
|
5g |
35 |
200 |
200 - 300 |
Artisan | |
| Blacksmith (primary) |
10c |
5 |
- |
75 |
Apprentice |
|
5s |
10 |
50 |
50 - 150 |
Journeyman | |
|
50s |
20 |
125 |
125 - 225 |
Expert | |
|
5g |
35 |
200 |
200 - 300 |
Artisan | |
|
- |
40 |
200 |
200 - 300 |
Armorsmith/ Weaponsmith |
|
|
- |
54 |
250 |
250 + |
Axesmith/ Hammersmith/ Swordsmith |
|
| Enchanting (primary) |
10c |
5 |
- |
75 |
Apprentice |
|
5s |
10 |
50 |
50 - 150 |
Journeyman | |
|
50s |
20 |
125 |
125 - 225 |
Expert | |
|
5g |
35 |
200 |
200 - 300 |
Artisan | |
| Engineering (primary) |
10c |
5 |
- |
75 |
Apprentice |
|
5s |
10 |
50 |
50 - 150 |
Journeyman | |
|
50s |
20 |
125 |
125 - 225 |
Expert | |
|
- |
30 |
200 |
200 - 225 |
Goblin/Gnome | |
|
5g |
35 |
200 |
200 - 300 |
Artisan | |
| Leatherworking (primary) |
10c |
5 |
- |
75 |
Apprentice |
| Journeyman | |||||
| Expert | |||||
| Artisan | |||||
| Tailoring (primary) |
10c |
5 |
- |
75 |
Apprentice |
| Journeyman | |||||
| Expert | |||||
| Artisan | |||||
Note
- Secondary Professions (Fishing, Cooking, First Aid) ‘Expert’ level is achieved by reading a Tome which costs 1 gold and ‘Artisan’ level by completing a quest, not by going to a trainer.
- Gathering skills (Herbalism, Mining, Skinning) have no character level requirements. Fishing does however.
- Training costs are reduced by 10% in cities you have an ‘Honored Reputation’.
Trainers can train all proficiency levels below their level. So a Journeyman Alchemist Trainer can train you as an Apprentice only, whereas an Artisan Alchemist Trainer can train you to Apprentice, Journeyman and Expert Level. You’ll need to find a ‘Master’ Trainer to train you to the top level of your profession, Artisan.
There are not different level Trainers for Herbalism, Mining or Skinning, each Trainer can train you to whatever your next rank requirement is.
How exactly do I make things?
Every recipe, plan, formula and potion requires reagents and in some cases equipment and even that you’re in a specific location in the case of Blacksmiths needing Forges/Anvils. Reagents can be found off MoBs (loot or skinning them), bought from vendors, traded with players or by using a Gathering skill.
Once you’ve opened your Profession window (using the icon in your Skills & Abilities book) you’ll see that when you click on a recipe that ingredients are listed below together with an image of the item you can create and any other requirements. Click on the image on the left for a full-sized captioned screenshot.
You can not fail when following a recipe. If you have all the necessary reagents it will work every time.
Where do I get these plans, recipes, formulas you keep ranting on about?
- Can learn from the appropriate Trainer
- Can buy from vendors
- Can find them as loot from MoBs
- Can get them as quest rewards
- Can trade for them. Generally recipes with white titles are vendor bought and green or blue are drops/quest rewards.
I made a Boo Boo, can I change Professions?
You can unlearn professions for free any number of times. Go to your skills panel (press K). Click on the Profession you wish to unlearn and a small icon will appear next to it and clicking on this will unlearn the skill. Be aware you will lose all associated recipes and support skills too and if you wish you hadn’t unlearnt it (eek!) you will have to start your training again at Apprentice level and work you way up again. Click the image on the right for a fully captioned shot. Use this feature with caution, Blizzard will not undo a mistake of this nature.
Secondary professions can’t be unlearnt but there’s really no need to unlearn them anyway.
Which Professions are good for my Class?
Mage/Warlock/Priest : (full caster) tailoring/enchanting, herbalism/alchemy, skinning/tailoring
Shaman (full hybrid) : skinning/leather working, herbalism/alchemy. You may see Blacksmithing recommended here sometimes. Although Hunters can wear mail armour at level most of the high level Blacksmithing recipes focus on plate which the Hunter can never wear.
Warrior (tank) : blacksmithing/mining/engineering
Paladin (hybrid tank) : Blacksmithing/mining/engineering, herbalist/alchemy
Hunter : leatherworking/skinning, mining/engineering. You may see Blacksmithing recommended here sometimes. Although Hunters can wear mail armour come level four most of the high level Blacksmithing recipes focus on plate which the Hunter can never wear.
Druid (Caster/tank hybrid) : herbalism/alchemy, leatherworking/skinning
Rogue (primary damage dealer) : leatherworking/skinning, mining/engineering. If not primary damage dealer then herbalism/alchemy.
Can I make money with my Professions?
Absolutely.
- Sell Reagents from gathering skills such as bars of ore to Blacksmiths or stacks of herbs to Alchemists or leather hides to Leatherworkers and Tailors for example.
- Charge to imbue peoples items with Enchantments (Enchanter) or Armor kits (Blacksmiths).
- Trade finished products (amours, weapons etc) or potions from Alchemy for money or trade for other items with other players.
To recap on some essential points:
- Costs money to train all Professions
- Need to be character level five before you can begin training in Professions other than the Gathering group.
- Can learn only two Primary Professions per character in addition to all 3 Secondary Professions.
- Learnt at specialized Trainers {teachers} dotted around towns and cities
- Can train to four levels of proficiency; Apprentice, Journeyman, Expert and Artisan, some specialise too.
- Professions are not class specific.
- Training costs will decrease by 10% if your have an honoured reputation in the area the trainer is located.
- Recipes to use with the Profession cost money, again reduced in cost if you’re honoredin region purchased.
- Reagents {ingredients} can be found with gathering Professions, as drops traded from other players and in some cases bought from merchants.
- Following a recipe never fails
- Gathering/mining can fail. Simply try again.
- Will only rise in skill level when following orange or yellow and occasionally green recipes
- The higher your proficiency, the better the items you can create.
- You can unlearn your Primary Professions.
- Items found as drops that have a grey name are not used as reagents in any Professions.
Further Professions Reading & Resources
| Professions Forum | ||
| Profession UIs/Mods | ||
| WWN Data |
Patch History
Below is a historical record of the changes made to all professions from the beta through to the present day.
Patch 1.9.3 (10 February 2006)
- The Engineering schematic for the Tranquil Mechanical Yeti now requires a Cured Rugged Hide rather than Ice Thistle E’ko so that both Horde and Alliance Engineers can make the recipe.
- Stormshroud Gloves are now Bind on Equip.
Patch 1.9.1 (10 January 2006)
- Elixir of Poison Resistance now removes up to 4 poison effects up to level 60. The immunity effect has been removed.
Patch 1.9.0 (3 January 2006)
- An Alchemy recipe to Transmute Heart of Fire into three Elemental Fires has been added at the Friendly level of the Thorium Brotherhood.
- Epic items that are level 51 and above will now disenchant into a Nexus Crystal. Also items that normally disenchant into Large Brilliant Shards have a very small chance of disenchanting into a Nexus Crystal. New more powerful enchanting recipes that require these Crystals can be found in the new Ahn’Qiraj content.
- Enchanters can now turn some of their dusts and shards into magical oils. These oils when applied to weapons add a temporary bonus to magical damage or mana regeneration that stacks with permanent enchantments. The lower levels of these recipes are found on normal enchanting vendors. The higher level versions are found on special vendors and are rewards for high Zandalar faction.
- The Enchanting Trainer in Cenarion Hold in Silithus sells some of both new types of enchanting formulae.
- Schools of fish have appeared around the world that can be fished from a few times before being fished out. These schools tend to contain valuable fish types such as Oily Blackmouth or Firefin Snapper. In some places, wreckage can be fished from for even better rewards.
- The cooking trainers around the world sell the recipe for Sagefish and Greater Sagefish. These two fish types can be found in schools in inland areas and provide health and mana regeneration as well as additional mana regeneration for 15 minutes after eating.
- Engineers with skill 250 or greater, who have completed Umi Rumplesnicker’s ‘Are We There Yeti?’ quest line, should seek her out again in Everlook.
- Soul Shard Bags
- Tailors now can make soul bags to hold soul shards. The smallest is a 20-slot bag, the recipe for which can be purchased in Gadgetzan. The recipe for a larger bag can be found in Scholomance, and one for an even larger bag can be found in Molten Core. In the main UI, these soul bags will display how many shards they contain. So long as the soul bags have room, any soul shards a warlock creates will automatically go into the bag.
Patch 1.8.0 (11 October 2005)
- There are now alchemy labs that are needed by alchemists to make flasks inside of Blackwing Lair.
- There is now Silithid armor that can be made by leatherworkers. The recipes require Cenarion Circle faction to learn.
- Additional Tailoring and Blacksmithing recipes can be found in encoded messages found on the members of the Twilight’s Hammer in Silithus.
- Two additional pieces of Dragonscale Leatherworking were added to the Dragonscale Leatherworking Trainer.
- A Dragonscale Recipe has been added that requires killing the great Green Dragons.
The Blue, Green, and Black Dragonscale Leatherworking Armor pieces are now parts of sets and have set bonuses so they should be significantly more desirable. - Green Dragonscale Armor has slightly reduced spirit and now has a stamina component.
Ironfeather Armor set bonus has been improved. - Leatherworking item Murloc Scale Belt improved.
- Leatherworking pattern for Black Whelp Tunic added to vendor in Redridge Mountains.
All Wild Leather patterns for Leatherworking are now bind on acquire. - All Wild Leather patterns for Leatherworking no longer have cash value with vendors.
Enchanter-made wands are now Good (green) quality and have had their damage increased. - The minimum level for the Artisan First Aid, Artisan Fishing, and Artisan Cooking quest lines has been lowered to 35.
- Water Breathing potions will no longer be overwritten by Shaman and Warlock Water Breathing spells if the potion has a longer duration.
- The Pet Healing effect of the Robe of the Void has been improved.
- Expert Alchemy requires 125 skill now instead of 100 skill.
- Free Action Potion text changed to clearly indicate that the potion is not retroactive. No actual change was made other than the text.
- Gnomish Mind Control Cap - Is now subject to diminishing returns in the Charm category.
- Blindweed has been increased in size, making it easier to see.
Patch 1.7.0 (13 September 2005)
- New crafted sets have been added that require reagents found only in Zul’Gurub or through the reputation gained from adventuring therein.
- Only spells and abilities that target enemy units will cancel the World Enlarger effect.
- Black Lotus is no longer soulbound.
- Blackfury and Black Amnesty now bind when equipped.
- Catseye Goggles have had their stealth detection increased somewhat.
- The Mooncloth Robe pattern changed so it displays as white quality instead of blue since it is vendor purchased.
- The Effects of Flasks will now persist through death.
- Free Action potions can now be dispelled.
- Wildvine potions have been improved.
- Dreamless Sleep potions now take full effect in 12 seconds instead of 15.
- There is now a Horde cooking recipe that uses Tender Crocolisk Meat found at Brackenwall Village.
- Dark Iron Boots have been added as Blacksmithing plans that require Exalted reputation with the Thorium Brotherhood.
- Timbermaw Reputation Recipes are no longer sold in limited quanities with a restock time. If you have the reputation, you will always be able to buy the recipe.
- Significantly more Stranglekelp has started washing ashore to the beaches of the world.
- Dark Iron mineral nodes will now sometimes appear in the Burning Steppes and Searing Gorge.
- Enchanting an item with an enchantment that will cause the item to become soulbound will now prompt the enchanter with a warning message before the enchantment is cast.
- The Gnomish Death Ray now only can be cast if the target is within 20 yards. Previously you could cast this on players outside that range, even though the spell immediately failed.
- Cured Rugged hides now stack to 10 instead of 5.
Patch 1.6.0 (12 July 2005)
- Thorium Brotherhood now offers several new recipes. Additionally, several of the old recipes now have different faction requirements.
- Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added to Timbermaw at Honored Reputation.
- Additional Smithing/Leatherworking/Tailoring/Enchanting Recipes added to Argent Dawn at Honored and Revered Reputation. Also new First Aid recipe added to Argent Dawn at Honored.
- Lokhtos Darkbargainer in Blackrock Depths now has many additional recipes that can be learned at Honored, Revered and Exalted reputation. Recipes are available for Enchanting, Tailoring, Leatherworking (all three specialty types), Blacksmithing (Armorsmithing, and Weaponsmithing (all three specialty types).
Patch 1.5.0 (7 June 2005)
- New Engineering firework recipe added.
- Added leatherworking recipe for mid level blue bracers.
- Dragonbreath Chili proc rate has been reduced.
- Restorative Elixir name changed to Restorative Potion with potion cool down timer. Functionality has been changed so it should be more effective as it now dispels one harmful effect every 5 seconds for 30 seconds.
- Two new transporter recipes have been added, with one for gnomish and one for goblin engineers. Gnomish engineers can get their recipe from Gadgetzan, Goblin engineers from Everlook.
- Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they’ve already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew!
- Small Throrium Veins now sometimes will have Emeralds or Diamonds.
- Engineering Vendors now sell Blacksmith’s Hammers.
- Both types of the engineer made Jumper Cables now share a cool down. It was never intended to allow a player to use jumper cables XL and jumper cables within the same period of time.
- Solid Dynamite was inadvertently broken in the 1.4 patch to require harder materials than it should. This has been fixed.
- Wicked Leather Bracers Plan is no longer bind on acquire.
- Jumper Cables no longer have a chance to break when they fail.
- Elemental Flux added to blacksmith vendors.
Patch 1.4.0 (9 April 2005)
- A significant number of additional engineering devices have been added to the world both as new recipes on vendors and as drops on monsters in the higher level (50+) dungeons and in raids.
- Seven new blacksmithing recipes are available to seasoned blacksmiths via a series of turn-in quests.
- Three new armorsmithing recipes are available to master armorsmiths. All 3 recipes are gained via quest.
- The Turtle Scale gloves recipe has been changed to have a white name rather than green since it can now be purchased at the store.
- Generally, recipes with white names are store-bought and ones with green or blue (or purple) names are drops from monsters.
- Some Blasting Powder icons Changed.
- Leatherworkers can now make throwing balls (as a toy).
- Ghostweave Belt pattern is no longer bind on acquire.
- Randal Worth in Stormwind now only teaches apprentice level leatherworking.
- Expert Blacksmithing Trainers will now point you to the appropriate artisan smith when you get a high enough skill.
- Bombs now cause a disorient effect when they go off, this was not working correctly previously.
- Flame Deflector and Frost Deflector now do an elemental damage absorb
rather than a resistance increase. - Minor Recombobulator now restores health and mana as well as removing polymorph effects.
- Target Dummies now generate an initial taunt pulse so creatures will attack them for the first 5 seconds after they are dropped.
- Gnomish Death Ray damage increased slightly and cool down reduced to 5 minutes.
- The level of the Mechanical Dragonlings, Battlechicken, and Bombs dropped by the Goblin Bomb Dropper now scale with your engineering skill, so they will be always useful against enemies. Their damage and health has remained the same.
- Requirements to make the Helm of Fire were reduced.
Patch 1.3.0 (22 March 2005)
- A new engineering recipe is available in Blackrock Depths for a repair robot. This robot acts as a repair vendor for 10 minutes and will repair and purchase items for normal cost. This will allow dungeon groups and raids to get items repaired and sold without returning to town.
- The Horde version of the tribal leatherworking quest now requires the appropriate amount of leatherworking skill to complete.
- The item requirements for the elemental leatherworking quest have been lowered from four of each kind of elemental item to two.
- A number of high-end profession reagents were changed to good quality (green) to indicate their value and so that they are distributed properly by group loot (Essences, Orbs of Righteousness, etc.).
- All of the creation professions have had one or more dropped recipes added to raid level targets.
- Bottomless Bag requires significantly more mooncloth and two core leather to make now.
- Invulnerability Potion - Now makes you immune to all physical attacks and damage rather than just damage.
- The effects of flasks and elixirs are no longer dispellable. This should make their use more compelling in PvP situations.
- Fused Wiring will now drop more often from target dummies.
- Quickdraw Quiver now requires cured thick hide (instead of thick hide) as one of its required components.
- Crimson Lotus changed to a gray item as it is currently unused by professions.
- Green Lens now requires more ingredients to make, but has special effects rather than just stats on it.
- Red dragonscales have had their vendor price reduced.
- Drop rates of very high-end gems have been somewhat increased on rich thorium veins.
- Improvements have been made to many potions: Troll’s Blood potions, Stoneshield potions, Magic Resistance potions, Flasks of Power, and Greater Defense potions.
- Chimeric Glove recipe is no longer bind on pick up.
- There is now a recipe at leatherworking trainers that allows thick leather to be turned into rugged leather.
- Turtle Scale Gloves recipe has been added to vendors in Feralas to make completion of the tribal leatherworking quest easier.
- You will now catch ocean fish when fishing from Rut’theran village.
- The cooking trainer in Dolanaar now sells cooking recipes for several types of fish.
- Owls in Teldrassil now drop more eggs than they used to.
- A new type of turtle is now found on the beaches of northern Tanaris in the level 42-43 range. They can be skinned for turtle scales.
- The Recipes for Robe of the Void, Robe of the Archmage, and Truefaith Vestments are no longer soulbound.
- Engineering guns level 40 and above now have attributes on them to bring them in line with the random property guns.
- Cooking recipe, Tender Wolf Steak, added to vendors in Aerie Peaks and Gadgetzan. Allows players to cook tender wolf meat.
- Horde cooks can now cook up raptor eggs from a recipe found in Gromgol and Hammerfall.
- Elixir of Giants duration increased to 60 minutes.
- Shadowskin Gloves recipe added so there is a non-rare recipe that requires Shadowcat Hide.
- Hot Wolf Ribs now count as meat for purposes of being fed to hunter pets.
- Mooncloth recipe moved to a different vendor in Everlook.
- Storm Gauntlets fixed so they deliver their lightning damage correctly.
- Enchantment for boots that increase speed improved significantly.
Patch 1.2.2 (27 January 2005)
- Bug Fix. Mineral and Ore nodes will remain active if they are not fully emptied.
Patch 1.2.0 - 17 December 2004
- Fishing for high-level zones has been restored.
- Monetary value of fished items sold to vendors has been significantly reduced.
- Chances of acquiring green weapons and armor from fishing have been reduced.
- Fishing profession now requires a minimum character level, like the other professions do. Any character who already has a fishing profession past the intended level will not be affected.
- The recipes for Heavy Mageweave Bandage, Runecloth Bandage, and Heavy Runecloth Bandage can be learned by visiting your faction’s Artisan First Aid questgiver.
- Sell prices on Runecloth Bandages and Heavy Runecloth Bandages have been reduced.
- Expert First Aid books moved to a more appropriate vendor for the Horde. New vendor is still within the same general area as the previous one.
- Spider Sausage added to cooking trainers.
- Negative effect on Fletcher’s Gloves has been changed.
- Alchemists’ Stone effects have been changed.
- Gnomish Death Ray ingredients have been changed.
- Small Spider Legs drops have been increased to aid night elf cooks.
- Embossed Leather Boots are now correctly marked as Soulbound.
- Enchant 2H Weapon with Intellect is now correctly giving +3 to Intellect.
- Enchanter’s Cowl minimum level to use set to 28 instead of 38, as was originally intended.
- Decrepit Darkhounds are now skinnable.
- Bloodstone Ore was made easier to mine.
Patch 1.1.0 - 7 November 2004
- Leatherworking is now complete, you can make up to 300 leatherworking skill items.
- Enchanting is now complete, you can perform enchantments that require up to 300 enchanting skill.
- Engineering is now complete, there are engineering recipes that require up to 300 engineering skill.
- Epic player crafted items that require raiding are now available.
- Skeleton Keys added to blacksmithing. Smiths can now open locks (though the keys are consumed)
- Expert and above skill tiers for secondary skills are no longer available on trainers, you need to find the books to teach you them. Expert level is on a vendor somewhere in the world, artisan level requires a quest to be completed.
- Elixirs no longer stack with player spells that improve the same attribute.
- Enchanting recipes generally require more reagents for 200-250 skill items
- Limited Invulnerability Potion Re-added to Alchemy, but at a higher level than it was previously.
- Leatherworking recipes added to let light leather be turned into medium leather, medium leather into heavy and so on.
- Light leather requirements for some 15-20th leather level items reduced to allow for faster skill up in that range.
- Leatherworking Scorpid Recipes now require 2x the scorpid scales, but scorpids now drop the scales 4x as frequently.
- Light leather now only takes 3 scraps to make instead of 4.
- Starting Leatherworking recipe items improved.
- Medium and Heavy leather now sells for less to vendors.
- Pick pocketing now has a chance of getting you a locked Junk box, which is a locked item that generally has money in it.
- Ironweb Spider Silk now drops more often and some Tailoring Recipes require less.
- The ingredients required to make some gnomish engineering items were changed.
- Elixirs effects reduced somewhat for the higher level elixirs.
- Dark Iron Armor stats have been changed.
- Living Essence and Essence of Undeath drops decreased.
- Silk and Mageweave cloth now sell for less to vendors.
- All remaining profession trainers who train a single recipe have been turned into vendors.
- Catseye Ultra Goggles and Catseye Elixir reduced in effectiveness.
- Requirements to make blacksmithing recipes annihilator and invulnerable mail increased.
Beta Patch 0.12.0 - 10 October 2004
- Runecloth added to the world as the high end cloth.
- Tailoring now complete with recipes up to skill 300 available.
- The herbs needed to support high end alchemy have been added to the world.
- Rich Thorium Nodes will now drop Arcanite.
Beta Patch 0.11.0 - 28 September 2004
- New alchemy recipes are in the game, but you will not be able to make most of these recipes until the high-level herbs are added in a future patch.All equipped items made from professions have had their stats tweaked to make them more desirable.
- All zones now have fishing, with artisan fishing added to support the new zones. Some of the zones are going to be pretty hard to fish and will require bait and a good fishing pole. Note that some fish can only be caught at certain times of day.
- New cooking recipes are now in to support the new fish types that you can catch. Artisan cooking has been added to support these new recipes.
- Fishing bobbers don’t hang around after you catch fish.
Beta Patch 0.10.0 - 19 September 2004
- Most trade skills are being renamed to “professions,” and the way in which players acquire and learn them is changing. You will no longer learn different professions by paying for them with skill points. You’ll still learn them by speaking to the appropriate profession trainer. However, players will now be restricted to learning two professions. We decided to change the skill system to make it simpler, balanced, and more intuitive. The new system should allow everyone to participate in one to two professions, and create a much more vibrant market for goods generated from professions.The professions are: alchemy, blacksmithing, enchanting, engineering, herbalism, mining, leatherworking, skinning, and tailoring.
- Several old trade skills are being turned into secondary skills. These do not count toward your two-profession limit, so players can learn all three secondary skills, in addition to their two professions, without restriction. The survival skill is being removed and campfires have been folded into the cooking profession.
The secondary skills are: cooking, fishing, and first aid. - The level requirements for the Gnome and Goblin engineering quests have been adjusted downward.
- Blacksmithing recipes added up to skill 300. There are no recipes on the trainer past skill 250. You need to do quests or find drops to get those recipes.
- Additional blacksmithing specializations added. Weaponsmiths can become Swordsmiths, Axesmiths, or Hammersmiths.
- Players who already have either blacksmithing specialization, weaponsmith or armorsmith, will continue to be able to make those recipes that they already know. However, to learn further recipes in those specializations, they will need to complete the weaponsmith or armorsmith quest, respectively.
- Time required to make high-end profession items significantly reduced
- Essences, dusts and shards have had their vendor sell price set to zero.
- Bandaging operates differently than it used to. Bandages now are channel cast and heal over time. If the player bandaging or the player being bandaged is struck in combat, the bandaging effect ends. Either way the target still gets the “recently bandaged” debuff.
- Enchanters can now enchant leather and thorium (needed for some high-end blacksmithing recipes and soon other high-end recipes in other professions).
- Alchemists can now transmute thorium and arcane crystals into arcanite. This is the only way to acquire this rare material.
- Stats on a number of tailored items have been improved.
- A number of new higher level cooking recipes added.
- Merchant purchase/sale price of herbs significantly increased.
- Alchemist’s Stone has become Philosophers’ Stone.
- Tailoring recipes improved or reagents required reduce for many recipes.
- UI added to professions to allow making of multiple profession items at once
- Cindercloth robe fixed so it now requires Heart of Fire instead of Essence of Fire
- Stoneshield potion significantly improved.
- If you attempt to learn a recipe you already know, you will now see a message that says you already know it.
- A number of engineering devices did not have the correct bind type set and are now bind on equip or bind on acquire.
- Stats on the Smoking Heart of the Mountain changed.
- Spears cannot be enchanted with 2H Weapon-only enchantments.
- Fist Weapons can now be enchanted (bug fixed).
- Mithril Shield Spike damage slightly reduced, Thorium Shield Spike (more powerful crafted item) added.
- The Gnomish engineering Net-o-Matic will now fail more often and in a new way as well.
- A number of engineering items had tools/anvil required to create them (fixing bugs).
- Scorpid Scale drops for leatherworking increased (Drop rate doubled).
- Wastewanders in Tanaris now have a much higher chance of dropping the Scorpid Leather recipes.
- New daggers have been added to blacksmithing.
- Dreamless Sleep potion added to alchemy.
- Reagents required for some alchemy potions changed.
- Reagents for some blacksmithing items changed.
- Old enchanting reagents removed from vendors (they should have been removed last push).
- Gemology has been removed (with hopes it will make a return someday).
Beta Patch 0.9.0 - 15 August 2004
- Enchanting is completely revised and has had recipes added up to 200 enchanting skill. Enchanting now requires the disenchanting of magical items to get the required components. There are around 100 enchanting recipes.You can now enchant soulbound items through the player to player trade interface.
- Goblin and Gnomish engineering recipes and trainers are now in the game for engineers above skill 200, but be warned as their devices do not always work as intended. You can only choose one or the other and may need to search to find the trainer.
- First Aid Skill increase rate has been slowed down.
- You can now use detect herbs/minerals while mounted.
- Engineering devices have been categorized much more nicely. Your recipes will be easier to sort through now.
- Recipes that were marked as blue/rare that make green/uncommon items were changed to green/uncommon.
- Trade skill recipes now display the item made as well as the reagents required to make it in the tool tip.
- Some tailoring items had their reagents required reduced and/or their stats increased.
- Campfires can now be made in dungeons (and as a side effect of this in buildings as well).
- Campfire Bonuses no longer stack.
- Dreamweave items will now provide their proper bonuses (before they were inadvertently giving only a nature bonus).
- Bandages should now work correctly (Apply the recently bandaged debuff to the target).
- Bombs made by engineering now have a short cast time and a smaller area of effect.
- Truesilver breastplate is now somewhat harder to make.
- Right-clicking on a skinnable corpse will now tell you how much skill you need to skin it if you do not have the required skill.
- Anti-Venom made by physicians no longer requires first aid to apply.
- Tailoring robe of power increased a few levels to make it more desirable.
- Beasts no longer drop leather without skinning skill.
- Transmute gold and truesilver had level requirements removed.
- Solid Iron Maul, now available to both horde and alliance.
- Pick pocketing gem drops reduced slightly.
- Green lens changed so it gives Stamina and then a random stat as well.
- Requirements needed to make feathered breastplate upped slightly.
- Explosive Shell pulled from engineering.
- Blacksmithing Reagents required to make ornate mithril pants, boots and breastplate increased.
- Blacksmithing Recipes have been added to Blackrock depths requiring 250+ skill.
- Added a higher-end quiver and ammo pouch to the leatherworking trade skill.
- Bolt of Linen only requires 2 linen instead of 3 now.
- Coal Price reduced to 5s.
- Price that gems sell back to stores increased slightly to be somewhat closer to their real value.
- Effect of Stoneskin potion improved.
- Wildvine drop rate significantly improved (3 times old rate).
- All secondary tracking skills have been removed. Your skill points have been refunded.
- Medium Hide requirements for level 20-25 leatherworking items have been significantly reduced.
Beta Patch 0.8.0 - 7 July 2004
- General: Breath of Wind and Heart of Fire are easier to find in this patch.
- Alchemy: Free Action potions now have a 30 second duration. Healing & Mana potions have improved. Rage potions have been made slightly weaker. Transmute abilities are now cancelled by movement. Transmute Mithril to Truesilver now has a two-day cool down
- Blacksmithing: Ornate Mithril items have been improved. Good quality items have had their gem ingredients reduced. Changes have been made to several Blacksmithing recipes. A few new recipes have been added. Truesilver Gauntlets have been changed to Plate.
- Engineering: New recipes added up to skill 250. Goblin Rocket Boots have been temporarily removed and will reappear once the Goblin Engineering Line is added. Engineering may have a slower skill-up rate than it did previously. The Mechanical Squirrel has a new mechanical graphic and requires malachite to make.
- Fishing: The skill-up rate for fishing has been increased.
- Herbalism: Artisan Herbalism has been added. Stranglekelp has been reduced to Herbalism skill 85.
- Leatherworking: Elemental items are now plus agility instead of spirit to balance out the amount of tradeskilled Rogue items.
- Mining: Smelting bronze now requires one copper and one tin to produce two bronze bars.
- Skinning: The skill-up rate for skinning has been increased.
- Survival: Crackling sounds have been added to player created campfires.
- Tailoring: Artisan Tailoring has been added. New high level Tailoring recipes have been added. Recipes requiring leather have had their leather requirements and other special ingredients significantly reduced. Shirts no longer have a minimum level requirement to wear.
- Tracking: Humanoid Tracking has been removed as a secondary skill.

