Posted on 2008 under Uncategorized |
31
Jan
Filed under: Druid, Warrior, Analysis / Opinion, PvP, Classes, (Arena PvP) Blood Sport, Arena
Every Thursday, V’Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.
A quick look at the chart above and one thing clearly leaps out. Clue: it has to do with mortal strikes, HoTs and cyclones.
Well, every third team you meet nowadays in 2v2 will probably be a Warrior-Druid team. This comp (short for composition) seems to be running away with the 2v2 bracket currently: 20 of the top 50 US teams are Warrior-Druid comps - that’s 40%. For teams with ratings greater than 2200, close to 30% are Warrior-Druid. They also make up almost a quarter of all 2v2 teams, regardless of rating. That’s a lot of Warrior-Druid teams.
What makes the comp tick?
Continue reading Blood Sport: Warrior-Druid overpowered?
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Posted on 2008 under Uncategorized |
31
Jan
Filed under: Interviews, Gamers on the Street
Gamers on the Street logs into U.S. servers to get the word from the front on what’s going on in and around the World of Warcraft.
What’s the “right” class and spec to be playing right now? What’s going to make the biggest splash on the scoreboards? Why do players choose the classes that they do? WoW Insider readers, who generally enjoy theorycrafting and playing their classes to the absolute hilt, are a savvy lot when it comes to class balance and what specs are hot, hot, hot. Log in, though, and you’re much less likely to encounter players who are concerned with theorycrafting or running up whatever spec is considered the new hawtness. In game, players seem concerned about how to get a fair shake with their character of choice.
We logged in during prime time last night on The Forgotten Coast (PvP) realm to see what players had to say about the classes of 2008 — who’s hot, who’s not and how it all affects their characters and play styles. Who got the raves, and who’s chalking up the most bad press? Read on to find out …
Continue reading Gamers on the Street: The classes of 2008
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Posted on 2008 under Uncategorized |
31
Jan
Filed under: Analysis / Opinion, Odds and ends, Blizzard, Economy
A few days ago we tried to estimate how much Blizzard was making from those 10 million accounts, but now we know for sure: it’s actually around $1.2 billion (which is up 58% from 2006). Now, you can probably see that that’s only $500 million short of the estimate that we were trying to prove was wrong, but don’t forget that the $1.2 billion isn’t just subscription fees– it includes all those sales of Burning Crusade last year at full release price. What Blizzard earns from subscription fees is just part of that total.
Still, a $1.5 billion year for Vivendi (especially when their other games divisions actually dropped by almost 30%) is good news for them. Of course, the question they (and more specifically, Activision Blizzard) have to be wondering about is if the success can continue. If Blizzard can release a new expansion this year and hold off the coming threats in the MMO industry, they’ll be looking at even bigger numbers in 2008. But that’s a lot to ask– there’s no question Vivendi (and Activision) will come up with huge amounts of profit this year, but growth of this magnitude will be a tough hill to climb.
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